RODINA

Dev Update: Health Pickups!

Updated the Dev build on Steam with more in-progress work on the Combat Update.

This time I added Health Pickups (and by extension: dynamic physics objects) for the first time! I also rebalanced combat a bit to make it harder, so each encounter will do more damage.

Next up is an important behind the scenes improvement that will optimize FPS during combat, along with powerups and maybe a new weapon! (I’m not yet sure how I’m going to handle multiple weapons – in the long run I want to add weapon choosing to the HUD but it might be too soon for that.)

But I’m REALLY excited the thing coming after that – it’s a big secret!