I’m working adding Health Pickups to the game right now. It’s actually a surprising amount of work! For instance, up until this point Rodina hasn’t had any dynamic (generic) physics objects in the game! Everything was either static (like walls) or special cased (like characters and ships).
Also, given that there’s been no dynamic objects in the game, there’s also been no generalized gravity! Mr first version of the pickups just floated in place :)
After I get these things in for real (right now I hacked it so the gun fires them) I’ll rebalance combat so that each encounter is life or death, but you get enough healing to prepare you for the next one.
After that, I have some internal work to do, but I’m hoping to do another dev update to show it off very soon (a week?)