RODINA

Roadmap Updated

Now that FPS combat is in the game, it’s finally time to update that Roadmap that guides us!

The key takeaways are that I’m going to spend the rest of 2016 building on this last update – mostly with better Combat and better Procedural Interior Generation. This will give Rodina some significant and diverse gameplay.

After that, I’m hoping 2017 can be about Content. Gameplay systems, challenges / rewards, and dozens (hundreds?) of procedurally-generated new Xeno Bases. This is where Rodina will grow up into a Real Game, ladies and gentlemen.

My fervent hope is to complete this process by the end of 2017, at which point, Rodina can finally come out of Early Access.

There’s no telling if the timing will work out as predicted, but at this point I’m extremely confident about the progress I’ve been making, and that this will be how things unfold. I’ve never been more confident or excited about Rodina’s future – for real!! Thank you all so much for joining me on this incredible journey!