RODINA

Dev Update: Lots of Bots!

ManyBots

Hey guys! I’m here with what I believe will be the last Dev update for this milestone. This time I have a ton of changes, many of which are behind the scenes. Some of it has to do with the Bots though:

* Randomized Bot parts – now when you call MakeRobot() from the console, the bots will be randomized! It’s not polished up yet but it’s fun to see a variety of robots pop out at once :)

* Robots animate slightly and look around as they wander.

* There are lots of optimizations related to robots as well as some with terrain generation. Performance should be better with lots of bots onscreen now, although their AI performance will degrade the more of them there are. I also added a new option, “Terrain Creation Rate”, which (when turned down) can result in smoother gameplay (with fewer hitches) at the cost of slower terrain updating. Let me know what values work best for you!

* Oh, the player ship shows up on the Scanner now too.

There are a ton of other changes in this update but I don’t think there’s anything else worth explaining. Don’t worry, I’ll post a full changelist when the update comes out!

As always, the Dev updates might have bugs! I don’t recommend playing on the Dev branch unless you want to be helping me test!