Making a roadmap for Rodina is tricky. The game is meant to have an open-ended, community-influenced development, and I’m no producer, so coming up with a schedule of planned features is bound to backfire one way or another!
However, now that Rodina is on Steam and things are settling down, I took the time to plan out the next year or so. Check out the new Roadmap!
Nothing is final. It’s all just meant to share what I’m thinking. I want to focus on substantial feature updates that will incrementally upgrade the game with new features until players can board enemy ships. Each update needs to get us closer to that first really big post-release milestone.
Please let me know what you think on Twitter, Reddit, and Steam!