RODINA

Dev Update: wandering robots, lots of physics bugfixes, and enemy respawning

Hey folks! New Steam Dev Branch update to keep you up-to-date on what I’m working on!

* Wandering Robots: the robots, while still majorly in-progress, now have autonomous random movement. They can wander around your ship without getting stuck on walls or doors. Try them out with the “MakeRobot()” console command.

* Lots of major physics fixes related to the major refactoring from last time. Thanks to everyone for bug reports!

* Enemies ship groups should no longer respawn. You can clear planets now! (this was buggy before- let me know how it goes! Look for respawning, planets having way too many enemies, etc)

As usual, this update may be buggy and is only for info and testing purposes!

I know it may not look like it but I’m making great progress on the robots. After this I’m just working on fun robot stuff – animation, behaviors, sound FX, etc! Very exciting!