Here’s where Rodina stands today, what I’m working on next, and where I’d love to take the game over the long run. As always, development proceeds slowly and I try to avoid making promises - but this is the plan!
WHERE WE ARE
Rodina 1.7 - the latest release
Rodina 1.7 is a major update. It populates the planets with rock fields, and converts the entire physics system from Havok to Jolt Physics. Under the hood, the engine has been significantly modernized and upgraded to 64-bit, with a massive improvement to performance and hitches. The GravBike also got a major overhaul, and runs awesome now!
Recent milestones
* 1.7 - Rock Fields, Jolt Physics, 64-bit engine, GravBike overhaul (2026)
* 1.6.5 - Atmospheric Lighting (2023)
* 1.6.4 - Player Stats and Power Systems (2023)
* 1.6.3 - Jetpack (2022)
* 1.6.2 - Target Scope and Headlamp (2022)
* 1.6.1 - Trilaser (2022)
* 1.6 - Inventory (2021)
* 1.5 - Persistence (2020)
* 1.4.2 - Planet Terrain Revamp (2019)
* 1.4.1 - New Xenos (2019)
* 1.4 - Combat Megaboost (2018)
UP NEXT
* Destruction - Rocks, props, interiors, and enemy ships need to be destructible. The goal is for this feature to be as universal as possible.
* Mining, Procedural Materials, and Armor Generators - Mine and destroy rocks in order to harvest resources for your armor generator (and in the future, for building construction).
* Interior Generation Revamp (uncertain) - Bring the “Wave Function Collapse” algorithm to bear on Rodina’s interiors. The goal is to create DOOM-style arenas with more variety, platforms, and verticality than we currently have in the game.
* Ship Boarding (uncertain) - Blow the airlock on a Xeno ship, board it, and battle the infestation inside. It’s unclear where I will start with this: a ship graphics overhaul, a combat overhaul, or jumping right into adding doors and interiors to enemy ships.
THE LONG-TERM DREAM
My long-term, pie-in-the-sky goal for Rodina has always been Daggerfall in Space: a fully-fledged RPG set in a living, massively populated star system. Rodina is a long way from that, and I can’t promise any of it - but these are the directions I’d love to take the game:
FUTURE GOALS:
* Crafting - Mining, Procedural Materials, Base Building, Item Customization
* Planet Gen - Clouds, Moons, Rings, Gas Giants
* Cities and NPCs
* Boss Fights
* Multiplayer
I hope you guys find this roadmap interesting and exciting! Please let me know what you think on Steam, Reddit, or Discord!