RODINA

About The Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet’s atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 20-year veteran of the games industry, with experience at Bethesda Game Studios (Oblivion, Fallout 3) and time working as a consultant on AAA, mobile, VR, and indie games. You can always contact me at brendan@elliptic-games.com.

Join the discussion on Steam, Reddit, or Discord, or follow @EllipticGames!

Screenshot-8

Current Features:

  • Full-scale, completely seamless procedural solar system
    Travel with NO loading screens to 4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star! Fly down to planet surfaces covered in procedural terrain and rock fields.
  • Procedurally generated locations
    Explore Vanguard Ruins, Xeno Mines, and Xeno bases on planets and asteroids - multi-level interiors that are laid out, constructed, and decorated completely procedurally.
  • First Person Combat
    Battle the Xeno infestation - Soldiers, shielded Troopers, Fliers, Scrappers, Incinerators, turrets and more - with the Blaster, Trilaser, Missile Launcher, and powerups.
  • Ship Combat
    Take on alien ships in dogfights, with target locking and heat-seeking missiles.
  • Gear and Upgrades
    Grid inventory, Jetpack, Carrier Beam grapple, Target Scope, Headlamp, and the GravBike (overhauled in 1.7!). Install upgrade chips powered by your Power Core to boost speed, health regeneration, damage, and jumping - or unlock the Slide Attack and Ground Pound.
  • A Persistent World
    Enemies and interiors remember their state - what you change stays changed.
  • Customizable, simulated ship interiors
    Personalize your ship’s layout in the built-in interior editor and share your design with other players. Watch out for fires and explosive decompression!
  • A Story and Background fiction
    As told through dozens of books, emails, and logs
  • Dynamic Soundtrack
    Over an hour of music, written by award-winning composer John Robert Matz.
  • Mod Support
    An open scripting system allows for mods that are simple to create, install and remove
  • Modern Engine
    A 64-bit engine with Jolt Physics, built for smooth performance.

Rodina 1-1-0 Fire1

Future Vision

My long-term goal is “Daggerfall in Space” - a seamless procedurally-generated space RPG on a massive scale. I can’t make any promises about how far Rodina will go or how long it will take, but see the Roadmap for what I’m working on now and what’s coming next.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina’s future development!