RODINA

Monthly Archives: September 2014

Rodina 1.1.3 Live

Rodina 1.1.3 has been in beta testing on Steam for a few days now, and it’s finally stable and available for download!

This build is BLOWING THE AIRLOCK and adds a brand-new feature to Rodina: atmospheric simulation. In this system, every room on your ship, and every location out in space, has an associated atmospheric density. Opening all of the doors on your ship to and draining the atmosphere can be a quick way to extinguish a whole fire, but it might also result in explosive decompression and throw you out the airlock!

It’s not hopeless out in space, however, as you can use your new Jetpack to fly back in the ship. To activate the jetpack, simply try to hit jump while you are already in the air.

This build also contains some new options for improving performance on low-spec machines, some optimizations to improve AI performance, and it removes the Steam wrapper which was causing problems for a large handful of customers.

Also, as with the last update, those who are in the Appetizer Tier will need to donate again in order to play this update! Remember that you can either donate any amount in order to refresh your key, or donate up to the Buffet Tier in order to get a Steam key and access to all future updates!

Rodina Update ETA

Hi Folks! It’s been a while since the last update so I thought I’d fill you guys in on what to expect next and when.

Many of you know that this next update will be about Blowing the Airlock. This update will add atmosphere pressure simulation to the game, so you can open all the doors and the airlock of your ship to stop fires. But be careful – cause when the oxygen explosively decompresses, you might fly out the airlock too!

Lately I have been crunching to get this next update out. I have a little trip scheduled Sept 7th – 13th: I am visiting my family on the East Coast, so I wanted to finish up before I left.

Unfortunately, last night I got sick. And frankly I was pushing it already. So the update will come out the week I get back: Sept 14th – 20th. I’m a little bummed, but now I can take some vacation time to add some extra polish to this update, so it’s not all bad :)

Going Forward

This next update will include some other little surprises as well. Rodina players will find a new way to move around the world. Also, those of you who have referenced a certain scene from Wall-E will find satisfaction. And there will be some new options to improve performance for people experiencing lag when they first arrive at a planet.

Finally, this update will pave the way going forward. I’ve come up with a flexible roadmap (which I will share at some point) for how I’m going to get to the point where players can blow the airlock on an enemy ship and run in guns blazing. Improving the interior system is a big step in that process!

As always, thanks so much for your enthusiasm, patience, and general support for my game!