RODINA

Monthly Archives: December 2012

Revamping the Planet Generator

Remember a earlier this summer when I posted about how I was working on procedural texture systems? I’m going to be putting those systems to good use this month, as I revamp the Planet Generator. You may have noticed that all of my planets are relatively featureless, that the terrain is dominated by monotonous hills and mountains. No more of that! If everything goes to plan, soon the solar system will be getting quite a bit more variety.

First test- full-scale planet textures. I think it’s going pretty well so far!

The Interior Builder Demo

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