RODINA

Monthly Archives: June 2012

Milestone 1 Complete: Engine Work

Since I released the Rodina tech demo video a month and a half ago, I’ve been overwhelmed by the response and positive feedback the game has received. What was a quiet, personal project one day suddenly required tweeting, communication, and updates. It’s been a lot to take in but it’s also been quite wonderful. Thank you to everyone for your interest in the game!

I thought that the best way to balance these two responsibilities (creating the game and communicating with the public) is to organize my game updates the same way that I’m scheduling the production of the game itself- around milestones. Since a milestone is a big set of high-level features, this means that I won’t be giving out weekly updates on every little thing I make. But it also means I can focus on production without distraction. The first official milestone that is now complete is based around engine features, so without further ado, here’s what I’ve been working on!

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