RODINA

Up Next

Hey Guys! So I’ve been asked a few times about what’s next for Rodina. I realized I had to have an answer to this question :)

A little background: My plans for Rodina literally do include the kitchen sink, so it can be difficult to choose from a smorgasbord of possible features. But after thinking about this a little bit, I realized that despite my indecision my gut already knew what I was going to be working on.

While promoting the game the past few days, I’ve mostly just been cleaning up the project and reorganizing code. But just recently without much thought, I started work on a Room System, that would understand enclosed spaces and the way they connect to each other. Nothing too complicated, but also it would be pointless unless I was going to use it for other systems, like atmospherics, or an electrical grid. You know, the “Sim” stuff you guys voted on :P

SO! I’m going to do that! Now that I’m done with fires, I’m going to continue with simulation features. Rather than bounce around, chipping away at several boulders, I’ll try to focus on ship sim stuff for the next couple of months at least and see how much I can carve out. I think some focus will serve both me and the game very well.

After that, maybe start work on NPCs? It’ll be vote-time then for sure!